So you don't accidentally spawn at the bottom of an ocean. Also I'd delete any quests before moving, and log off in the game in a central location on the map Maybe you have inventory items that don't exist in the new world. So for you I suggest checking if the problem is a mod. I had all my inventory, kills, level, skill points, and skills that I had bought with skill points.ĭidn't really see a problem except that I would have to find a trader in the new world. The only issue I had was that I had a quest active which was no longer valid and I got an error when I dismissed it. map data when transferring because of course it The new world with the Navezgane player data. I made a Navezgane world, and played my character up to level 6.įilled my inventory with junk and logged off. This was with vanilla, no mods, and single player. Already tried bringing over the "players.xml" file, but that only seems to hold/track the last time the player(s) were online, their alliances, their land claim blocks, and their bedroll.Īnyone else figured this out? Do share what you did.īe just tested copying character data to a new world in A19.1 and it worked. I have a feeling that there might be another file being checked for characters now, just need to figure it out and bring that over too. T21:17:35 182.339 ERR Loading backup player data failed for player 'xxxxxxx', rolling back: Attempted to read past the end of the stream. T21:17:35 182.281 ERR Loading player data failed for player 'xxxxxxx', rolling back: Attempted to read past the end of the stream.Īt PooledBinaryReader.FillBuffer (System.Int32 _numBytes) in :0Īt PooledBinaryReader.ReadSingle () in :0Īt ItemValue.Read (System.IO.BinaryReader _br) in :0Īt Entit圜reationData.read (PooledBinaryReader _br, System.Boolean _bNetworkRead) in :0Īt PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) in :0Īt PlayerDataFile.Load (System.String _dir, System.String _playerName) in :0 Also tried replacing the files while the server is down and while it's up, no difference.Ĭhecking the logs, we get the error below: We did the same thing as 0f R0m3 outlined and even some other variations:ġ - copy over all (3) - "map", "ttp" and "ttp.bak" files, then login for the 1st timeĢ - copy over only (2) - "ttp" and "ttp.bak" files, then login for the 1st timeģ - login for the first time, then delete/replace "ttp" and "ttp.bak" filesīut to no avail, and the game keeps generating a new character every time. I didn't want to hijack the thread, but our issue is similar - we're on a dedicated server and want to start a new map and carry-over our characters and their inventory. I've seen videos of successful char copies made in a18. Hi all - was wondering if anyone had a fix for this yet? I think this started in a19 / a19.1.
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